AI Insights · Timothy · October 2021
Top 5 Boat Games Apps on Android in the US for Q3 2021
Discover the performance trends of the top 5 boat games on Android in the US during Q3 2021, including insights into downloads, revenue, and active users.
During the third quarter of 2021, the top boat games on the Android platform in the United States exhibited varied performance trends in terms of downloads, revenue, and active users. Here's a closer look at the key metrics for each of these popular games.
Battle Warship: Naval Empire from Special Gamez showed a robust performance in weekly revenue, peaking at approximately $220K in the week of July 26 and maintaining a steady trend throughout the quarter. Weekly downloads fluctuated, starting at 3.2K and ending at 3.4K in the final week of September. The game’s weekly active users saw a dip mid-quarter but recovered to 6.2K by the end of September.
Sea Port: Cargo Boat Tycoon by Pixel Federation Games experienced significant growth in weekly downloads, starting at 983 in late June and reaching a peak of 7.6K in early August. Weekly revenue varied, with a high of $10.3K in the last week of August. The game’s weekly active users increased steadily, from 1.9K at the beginning of the quarter to 7.2K by early September.
Battle of Warships: Online from MobileGDC saw a consistent performance in weekly downloads, maintaining around 2.5K to 3.7K throughout the quarter. The weekly revenue showed modest fluctuations, peaking at $5.8K in mid-July. Active users remained stable, averaging around 15K weekly, with a slight increase towards the end of September.
Battle Bay by Rovio Entertainment Corporation experienced lower activity compared to its counterparts. Weekly revenue ranged from $1.8K to $2.9K, with a noticeable peak at the end of August. However, the weekly active users decreased from 603 at the start of the quarter to 358 by the end of September.
Port City: Ship Tycoon, also from Pixel Federation Games, showed promising growth since its release in August 2021. Weekly downloads started strong at 5.9K and peaked at 12.2K in the second week of its launch. Revenue increased steadily, starting at $201 and reaching $3.7K by the end of September. The game’s weekly active users also grew, from 3.7K in early August to 8.2K by the end of the quarter.
For more detailed insights and data on the performance of these apps, visit Sensor Tower.